The Official Realism Guide
This isn't another FiveM city. This is Unseen.
UNSEEN RP
THE OFFICIAL REALISM GUIDE
THIS ISN'T ANOTHER FIVEM CITY. THIS IS UNSEEN.
Real People. Real Choices. Real Consequences.
WELCOME TO UNSEEN
Unseen RP has been created to offer an immersive, realistic roleplay experience where every character has a story and every action has meaning.
We want our city to feel like a living, breathing community. A place where people go to work, build relationships, run businesses, commit crimes, investigate incidents, make mistakes and deal with the consequences.
Realistic roleplay does not mean you have to be serious every second. People joke, have fun, make questionable decisions and do stupid things in real life.
The difference is that those actions still need to be believable.
This guide explains the standard we expect from everyone who joins Unseen.
It applies equally to civilians, criminals, police officers, medical personnel, business owners and staff.
No character or department is exempt.
1. THE GOLDEN RULE OF REALISM
Before doing something in Unseen, ask yourself three questions:
Would a real person reasonably do this?
Could this realistically happen in the circumstances?
Am I considering the consequences for myself and others?
If the answer is no, you should reconsider your actions.
Just because GTA allows you to do something does not mean it belongs in Unseen.
✅ Realistic Examples
Pulling over after noticing your vehicle has suffered serious damage.
Attempting to negotiate your way out of a dangerous situation.
Seeking medical attention following a significant accident.
Running away from someone you genuinely believe is dangerous.
Making poor decisions because of your character's emotions or circumstances.
❌ Unrealistic Examples
Driving away from a major collision as though nothing happened.
Jumping from a rooftop and immediately running away.
Laughing and provoking someone while completely defenceless at gunpoint without believable justification.
Shooting someone because they insulted your car.
Ignoring realistic injuries simply because your health bar is full.
Remember: Realistic does not mean perfect. Your character can make mistakes, but those mistakes must make sense.
2. REALISTIC CHARACTER BEHAVIOUR
Your character should feel like a person, not a collection of GTA mechanics.
They should have motivations, fears, relationships, ambitions and weaknesses.
Character Development
Characters should develop through experiences rather than instantly knowing everything or being capable of everything.
✅ Realistic
Starting with an ordinary job and gradually becoming involved in criminal activity.
Building trust with other characters before sharing sensitive information.
Developing rivalries through ongoing interactions.
Changing your character's behaviour after traumatic events.
Being nervous during your first serious police interaction.
❌ Unrealistic
Arriving in the city and immediately claiming to be a notorious criminal with influence over everyone.
Knowing confidential information that your character has never been told.
Treating every stranger as someone you can threaten without consequences.
Completely changing your personality simply to win a situation.
Your Character Is Not Invincible
Real people experience fear, pain, confusion and stress.
Even a hardened criminal should recognise when they are in serious danger.
Your character does not need to be physically weak or cowardly, but they must have believable limitations.
3. VALUE OF LIFE & FEAR ROLEPLAY
One of the most important parts of realistic RP is understanding that your character's life matters.
Firearms & Threats
If someone is holding you at gunpoint, you should consider the circumstances realistically.
This does not automatically mean you must obey every instruction.
However, if you are defenceless, outnumbered or have no realistic opportunity to escape, attempting to fight your way out may breach the city's realism standards.
✅ Realistic
Complying when someone has a firearm aimed directly at you and you have no reasonable means of resistance.
Attempting to calm down an armed individual.
Taking a genuine opportunity to escape when the threat is distracted.
Showing fear when surrounded by multiple armed individuals.
❌ Unrealistic
Pulling a weapon while someone is already aiming a gun directly at you, with no believable opportunity.
Deliberately provoking armed individuals because you know you can respawn.
Charging at several armed people without credible circumstances.
Ignoring a genuine threat simply because you have a weapon in your inventory.
Running From Danger
Escaping danger is a normal human response.
However, your escape must remain believable.
Jumping from a multi-storey building or driving off a mountain to avoid being captured is not realistic self-preservation.
Fear RP is not about forcing people to surrender. It is about recognising genuine danger and responding appropriately.
4. REALISTIC DRIVING STANDARDS
Driving realism is one of Unseen's core standards.
We understand that GTA vehicle physics are not identical to real life, but players must use common sense.
A vehicle's performance, design, condition and terrain should all influence how it is driven.
Everyday Driving
We do not expect players to drive at exactly the speed limit at all times.
We do expect driving to reflect the environment.
✅ Realistic
Slowing down for sharp corners.
Driving appropriately through busy pedestrian areas.
Taking road conditions into account.
Driving at high speeds during an emergency while maintaining believable vehicle control.
Losing control because a corner was taken too quickly and roleplaying the consequences.
❌ Unrealistic
Driving through busy pavements at extreme speeds without a genuine reason.
Using walls or barriers to slow your car intentionally.
Taking corners at impossible speeds without losing control.
Driving repeatedly into objects because the vehicle takes little in-game damage.
Treating every public road like a racetrack.
Off-Road Driving
Not all vehicles are suitable for off-road use.
Sports Cars & Low Vehicles
These vehicles should remain on appropriate road surfaces. Extremely rough ground, steep hills and significant obstacles are unsuitable.
SUVs & Crossovers
Depending on modifications and ground clearance, these may reasonably handle dirt roads, shallow uneven terrain and gentle hills.
Dedicated 4x4 Vehicles
These may use rougher trails and more challenging terrain, provided the route remains physically believable.
Even purpose-built off-road vehicles have limitations.
❌ Unacceptable Off-Road Behaviour
Climbing near-vertical mountains.
Scaling large rock faces.
Driving a lowered SUV over extreme terrain.
Jumping from cliffs and continuing to drive.
Using terrain that would realistically overturn or destroy your vehicle.
Police Pursuits
A police pursuit does not suspend driving realism.
Both criminals and police must follow the same basic principles.
✅ Realistic
Taking risks to evade capture while recognising that those risks may cause a collision.
Losing a pursuit because your vehicle cannot handle the terrain.
Slowing down or abandoning a damaged vehicle.
Police discontinuing a pursuit when the danger becomes unreasonable.
❌ Unrealistic
Deliberately launching off a motorway bridge to escape police.
Using mountain terrain that no real vehicle could navigate.
Repeatedly smashing into obstacles without any consequences.
Police performing unrealistic tactical contact to stop someone at all costs.
5. VEHICLE COLLISIONS & DAMAGE
Crashes are not simply visual effects.
A significant collision should affect your character, your passengers and your vehicle.
Minor Collisions
Small bumps and low-speed contact do not always require dramatic injury roleplay.
However, drivers should still respond appropriately.
For example, exchanging details, inspecting damage or reacting to another driver's behaviour can create natural roleplay.
Moderate Collisions
More substantial collisions may result in pain, disorientation, vehicle damage or temporary difficulty continuing.
Players should assess the circumstances rather than immediately accelerating away.
Major Collisions
High-speed crashes, rollovers, major impacts and significant falls must be treated seriously.
✅ Realistic
Checking yourself and passengers for injuries.
Calling emergency services following a serious collision.
Remaining at the scene if you are significantly injured.
Abandoning a vehicle that is no longer realistically driveable.
Allowing medical personnel to assess injuries.
❌ Unrealistic
Rolling your car several times and immediately continuing a pursuit.
Hitting a solid object at extreme speed and acting completely unaffected.
Driving a visibly destroyed vehicle at full performance.
Using repeated collisions as an intentional driving technique.
Vehicle damage scripts do not determine whether roleplay is required. The severity and circumstances of the collision do.
6. MEDICAL & INJURY ROLEPLAY
Medical roleplay is a major part of Unseen.
Injuries must be treated as something that affects your character, not simply an inconvenience.
Gunshot Wounds
Being shot is a serious medical emergency.
Even if a character survives, injuries may affect movement, physical strength and decision-making.
✅ Realistic
Calling for emergency medical assistance.
Showing signs of pain, fear or physical limitation.
Cooperating with medical treatment.
Taking injuries into account after discharge.
❌ Unrealistic
Being shot multiple times and immediately sprinting away after treatment.
Continuing a gunfight while seriously wounded without believable circumstances.
Ignoring medical advice purely to rejoin a situation.
Acting completely unaffected after invasive medical treatment.
Stabbings & Blunt Force Injuries
Stabbings, assaults and serious blunt force trauma should receive appropriate roleplay.
The response should reflect the injury, its location and its severity.
Falls
A fall from significant height may cause serious injuries.
Players should not jump from rooftops, bridges or buildings and immediately continue normal activity without appropriate consequences.
Medical Recovery
Being treated or revived does not automatically mean your character has completely recovered.
Recovery should make sense within the context of the injuries.
We do not expect players to spend hours lying in bed for every injury, but we do expect a reasonable level of continuity.
EMS Authority
Medical personnel should be allowed to conduct proper medical roleplay.
Patients should engage with treatment realistically, while medical staff must also avoid using their role to force unnecessary or unreasonable outcomes.
Medical roleplay should create an experience for both parties, not simply delay players from returning to gameplay.
7. REALISTIC CRIMINAL ROLEPLAY
Crime is welcome in Unseen.
However, criminal roleplay should be built around motive, preparation, risk and consequence.
We do not want criminal activity to revolve entirely around shooting, robbery and escaping police.
Criminal Progression
Criminal characters should develop naturally.
Examples include:
Making contacts within the criminal world.
Gradually becoming involved in illegal activity.
Developing trust within an organisation.
Building a reputation.
Establishing rivalries over time.
Dealing with police investigations and financial losses.
Escalation
Not every disagreement should result in violence.
✅ Realistic
Threatening to take legal action following a dispute.
Having an argument that develops into a physical altercation.
Attempting intimidation without immediately resorting to a firearm.
Developing tensions between criminal groups over repeated incidents.
❌ Unrealistic
Shooting someone because they accidentally hit your car.
Kidnapping someone because they made a minor insult.
Immediately producing a gun during a normal disagreement.
Starting gang wars over trivial incidents with no meaningful progression.
Robberies
Robberies must have believable motivations and consequences.
Robbing someone should create a scene, not simply serve as a quick way to obtain items.
Firearms
Firearms must be treated as serious weapons.
Pulling a weapon in public carries enormous risks, including police intervention, bystander danger and the possibility of serious injury or death.
✅ Realistic
Using intimidation where there is a believable criminal motive.
Attempting to avoid unnecessary violence.
Considering witnesses, cameras and police response.
Retreating when a situation becomes too dangerous.
❌ Unrealistic
Firing weapons to provoke police.
Shooting at officers solely to avoid a minor penalty.
Treating firearms as ordinary tools for settling every dispute.
Repeatedly initiating pointless gunfights.
8. POLICE ROLEPLAY & REALISTIC ENFORCEMENT
Police officers are expected to demonstrate the same realism standards as everyone else.
Being a police officer does not mean your character must win every encounter.
Traffic Stops
Traffic stops should be handled professionally and proportionately.
Officers should communicate clearly, explain their actions and allow reasonable opportunities for interaction.
✅ Realistic
Explaining why a vehicle has been stopped.
Conducting appropriate checks.
Issuing a warning when circumstances justify it.
Investigating suspicious behaviour.
Using communication to de-escalate a situation.
❌ Unrealistic
Escalating every traffic stop into an arrest.
Drawing firearms during ordinary minor offences without a genuine threat.
Searching everyone simply because they appear suspicious, without an appropriate legal basis.
Intentionally provoking suspects to justify force.
Investigations
Police should build cases using appropriate evidence and investigative roleplay.
For example:
Gathering witness statements.
Reviewing available evidence.
Identifying suspects.
Conducting interviews.
Building reasonable grounds for further action.
Pursuits
Officers must consider public safety, road conditions and appropriate pursuit tactics.
Catching a suspect is not always more important than preserving life.
Arrests
An arrest should be an opportunity for roleplay.
Officers should communicate the reason for arrest, follow applicable procedures and allow suspects to engage in the scene.
Good police roleplay is measured by the quality of the interaction, not the number of arrests.
9. REALISTIC CIVILIAN LIFE
Unseen is intended to feel like an actual community.
Not every memorable scene needs to involve danger or crime.
Civilian characters are just as important as criminals and emergency service personnel.
Restaurants & Hospitality
Restaurants should feel like functioning businesses.
Players are encouraged to make use of ordering, preparing, serving and consuming food through the immersive systems available.
Shopping
Our immersive shopping experiences are intended to make everyday activities feel more natural.
Instead of treating shopping as simply clicking a menu, players should engage with the environment and use the mechanics provided.
Housing
Your home should be part of your character's life, not simply an inventory storage location.
Cooking, cleaning, maintaining your property, inviting guests and developing relationships are all ways to create meaningful civilian RP.
Employment
Jobs should be approached as activities your character genuinely performs.
Whether you're a mechanic, shop worker, delivery driver or business owner, treat your role as more than a method of earning money.
Social Interactions
Everyday conversations, friendships, disagreements and relationships all contribute to the city.
The smaller moments often create the biggest stories.
10. GANGS & ORGANISED CRIME
Gang roleplay should involve much more than wearing matching colours and carrying firearms.
Identity & Reputation
Organisations should develop believable identities, structures and motivations.
Reputation should be earned through interactions and actions within the city.
Territory & Conflict
Territorial disputes should develop through meaningful interactions.
A disagreement does not automatically justify an immediate war.
Gang Violence
Violence should have consequences and be used when believable within the developing storyline.
Endless retaliation with no progression is not meaningful roleplay.
Criminal Relationships
Alliances, betrayals, negotiations, business arrangements and rivalries should form naturally.
Criminal organisations should add depth to the city, not simply create constant combat situations.
11. REALISTIC COMMUNICATION
Your character should communicate like a real person in the circumstances.
During Dangerous Situations
Players should respond appropriately to stress, fear and uncertainty.
There is room for individual personality, but actions should remain believable.
During Arrests
Officers should explain their actions, while suspects should engage in the situation rather than intentionally obstructing the scene through OOC behaviour.
During Medical Scenes
Patients should communicate symptoms and injuries appropriately.
Medical personnel should explain treatment and make an effort to create meaningful interactions.
Out-of-Character Issues
If you believe a rule is being broken, avoid turning the situation into an argument.
Complete the scene where reasonably possible, record any evidence and submit a ticket afterwards.
12. REALISM DOES NOT MEAN PERFECT ROLEPLAY
We understand that everyone has different levels of experience.
You do not need to be a trained police officer, doctor, solicitor or professional actor to enjoy Unseen.
You are not expected to know every real-world procedure or medical term.
What matters is making a genuine effort to portray your character and their actions believably.
Mistakes happen.
New players should be supported and guided where appropriate.
Unseen is about creating an enjoyable environment with a higher standard of roleplay, not punishing someone for every minor imperfection.
However, deliberately ignoring realism standards or repeatedly exploiting GTA mechanics is not acceptable.
13. EXAMPLES OF THE UNSEEN STANDARD
Scenario A — Police Pursuit
Situation: You are being pursued by police in a sports car and approach a steep mountainside.
❌ Unacceptable: Driving directly up the mountain because the game physics allow it, launching over rocks and continuing at full speed.
✅ Acceptable: Remaining on suitable roads, finding another realistic escape route, abandoning your vehicle where believable or accepting that you may be caught.
Scenario B — Serious Collision
Situation: Your vehicle hits a wall at high speed.
❌ Unacceptable: Reversing away immediately and continuing as though nothing happened.
✅ Acceptable: Reacting to the collision, assessing injuries and vehicle damage, and seeking help if necessary.
Scenario C — Armed Robbery
Situation: Someone threatens you with a firearm while standing directly in front of you.
❌ Unacceptable: Instantly pulling a weapon while they have you covered, solely because GTA allows you to do so.
✅ Acceptable: Showing appropriate fear, complying where necessary, negotiating or escaping if a genuinely believable opportunity presents itself.
Scenario D — Police Traffic Stop
Situation: An officer stops someone for a minor traffic offence.
❌ Unacceptable: Immediately treating the driver as a dangerous criminal without supporting circumstances.
✅ Acceptable: Speaking to the driver, conducting proportionate checks and resolving the incident according to the evidence and circumstances.
Scenario E — Gang Disagreement
Situation: Two gang members exchange insults outside a business.
❌ Unacceptable: Immediately producing firearms and starting a shootout.
✅ Acceptable: Developing the confrontation through dialogue, intimidation, mediation or other proportionate actions, with further escalation only where justified.
Scenario F — Hospital Recovery
Situation: Your character receives treatment after suffering significant injuries.
❌ Unacceptable: Immediately leaving hospital, sprinting to a vehicle and returning to the same gunfight.
✅ Acceptable: Roleplaying the effects of your injuries and adjusting your character's activities while recovering.
Scenario G — Everyday Civilian Life
Situation: You are preparing to have friends visit your home.
❌ Poor Roleplay: Treating the house exclusively as an inventory menu and ignoring the available environment.
✅ Encouraged Roleplay: Shopping for supplies, cooking food, interacting with guests and using the home systems to build a natural social scene.
Everyday realism is encouraged. Not every routine activity must be roleplayed in full, and optional immersive activities should not become chores.
14. HOW REALISM WILL BE ENFORCED
We want realism to become part of Unseen's culture rather than something players only think about when staff are watching.
Staff will consider:
The circumstances surrounding the scene.
Whether actions were physically and reasonably believable.
The player's intentions and opportunities to respond.
Whether the situation created meaningful roleplay.
The impact on other players.
Whether the behaviour was a genuine mistake or a repeated issue.
Staff will not expect identical responses from every character.
Real people behave differently under pressure, and realistic roleplay should allow for that.
However, using character personality as an excuse to repeatedly disregard genuine threats, ignore injuries or abuse GTA mechanics will not be accepted.
Education and guidance should be used where appropriate, while serious or repeated violations may result in disciplinary action under the official server rules.
THE UNSEEN PHILOSOPHY
We want our players to experience a city that feels different.
A city where businesses have customers, criminals have motives, police have investigations and medical personnel have patients whose injuries actually matter.
A city where you can spend an evening working, shopping, meeting someone new or building a relationship and still have a meaningful experience.
A city where taking a risk feels like a risk.
Where your decisions affect your future.
Where your character's reputation is shaped by what you do.
We are not asking you to stop having fun.
We are asking you to make the fun believable.
Because the best stories don't come from winning every encounter.
They come from the choices you make, the people you meet and the consequences that follow.
Content reproduced from the Unseen RP document supplied by the server owner. Layout adjusted for the website; refer to the latest approved team guidance if policies are updated.
